![]() It was just for pure fun and also because I saw an extremely lot of question on different forum that asked how the #¤”% cycles nodes work. My goal with creating material was never to make money out of it. It is also so much fun and joy to be able to create something that looks like a real material without using any images as all. Just add it to your object, set proper light on it… and it looks good :)! They are seamless, flexible, changeable and often without any need for UV unwrap. Blend file that has it parameters exactly as the example images, but there you easily can change on a few places to make a totally different appearance. ![]() This is totally procedural node setups in Blender cycles and you get the source file! Yes, you get a. This is not another Poligoon site, or whatever you can find out there that has ton of pictures. Use it, sell it, change it… once you download it, it’s yours for ever. Disclaimer! This site is right now going through a major rework, but in meanwhile enjoy this “old” site :)!
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